Six Elements and Classes
Six Elements
Section titled “Six Elements”Starlight Earth Darkness Life Light Wind
There are three pairs of opposing elements. Opposing elements deal more damage to each other in both directions — an advantage and a risk at the same time.
| Opposing pair | Story |
|---|---|
| Light ↔ Darkness | The ancient war between the Apostles of Light and the Race of Shadows |
| Starlight ↔ Earth | The fate of the heavens and the balance of the land |
| Life ↔ Wind | Life that protects and wind that rages |
Six Classes
Section titled “Six Classes”| Class | Role | Element | 1st advancement | 2nd advancement |
|---|---|---|---|---|
| Astrarion | Mage | Starlight | Siderian | Stellasion |
| Teramis | Warrior | Earth | Petragard | Geomar |
| Noctir | Assassin | Darkness | Umbrite | Tenebran |
| Floradel | Healer · Buffer | Life | Vitaren | Verdian |
| Lumière | Paladin | Light | Luxar | Solande |
| Silvanor | Archer | Wind | Ventaris | Auranor |
- Astrarion — A star-born race bound by pact to the celestial gods. Stronger at night.
- Teramis — Forest guardians who speak with the spirits of the earth.
- Noctir — An ancient race that moves through the shadows.
- Floradel — A peaceful yet powerful race that guards the life force of plants.
- Lumière — Apostles of Light, born from the war between Light and Darkness.
- Silvanor — Swift archers bound by pact to the spirits of the wind.
Class Rivalries
Section titled “Class Rivalries”The six classes form a ring in which each class stands against two others.
Astrarion — Noctir — Lumière — Teramis — Floradel — Silvanor — (back to Astrarion)
Skills
Section titled “Skills”Every class has 2 passives · 5 actives · 1 ultimate. The more you use an active skill, the higher its mastery and the shorter its cooldown.
Class Advancement
Section titled “Class Advancement”As you level up, you advance your class twice. Advancing keeps your level, equipment and stats, and grants bonus stat points. Class advancement is done through /job.
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