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Six Elements and Classes

Starlight Earth Darkness Life Light Wind

There are three pairs of opposing elements. Opposing elements deal more damage to each other in both directions — an advantage and a risk at the same time.

Opposing pairStory
Light ↔ DarknessThe ancient war between the Apostles of Light and the Race of Shadows
Starlight ↔ EarthThe fate of the heavens and the balance of the land
Life ↔ WindLife that protects and wind that rages
ClassRoleElement1st advancement2nd advancement
AstrarionMageStarlightSiderianStellasion
TeramisWarriorEarthPetragardGeomar
NoctirAssassinDarknessUmbriteTenebran
FloradelHealer · BufferLifeVitarenVerdian
LumièrePaladinLightLuxarSolande
SilvanorArcherWindVentarisAuranor
  • Astrarion — A star-born race bound by pact to the celestial gods. Stronger at night.
  • Teramis — Forest guardians who speak with the spirits of the earth.
  • Noctir — An ancient race that moves through the shadows.
  • Floradel — A peaceful yet powerful race that guards the life force of plants.
  • Lumière — Apostles of Light, born from the war between Light and Darkness.
  • Silvanor — Swift archers bound by pact to the spirits of the wind.

The six classes form a ring in which each class stands against two others.

Astrarion — Noctir — Lumière — Teramis — Floradel — Silvanor — (back to Astrarion)

Every class has 2 passives · 5 actives · 1 ultimate. The more you use an active skill, the higher its mastery and the shorter its cooldown.

As you level up, you advance your class twice. Advancing keeps your level, equipment and stats, and grants bonus stat points. Class advancement is done through /job.